Decrypted the stuff, it's clear from the binary that it uses twilight hack's sources. Why not open source? Don't tell me to make it hard for Nintendo who have great debugging facilities to discover the bug.
#BOOT.ELF FOR SMASHSTACK CODE#
I get a weird exception error or code dump when trying to load Smash Stack. Yeah, it would be useful to have an unpatchable exploit for PAL Wiis too Crundy 20:08, 4 October 2009 (UTC) I'm sure if it was an issue comex could release a new version Xuzz 05:12, 9 October 2009 (UTC) A bit of a bump but PAL would make hacking 99% UNBEATABLE. So this ONLY works with the US NTSC game? Not EU/AUS PAL game? Damn.
#BOOT.ELF FOR SMASHSTACK UPDATE#
Ness and Sonic 21:06, 9 January 2010 (UTC) The only thing Nintendo has to do is release an update disabling SD card support, and not only Smash Stack, but all exploits won't work anymore. It will not change the old version, but the newer versions could have the exploit removed. Hyperman 20:00, 17 October 2009 (UTC) BLOCK NINTENDO FROM THE SD CARD? YOU MEAN LIKE FLIPPING THE READ-ONLY SWITCH ON THE SD CARD? Momentum 04:18, 23 October 2009 (UTC) They could release a new version which corrects that problem. At most, some ingenious coder (Probably good old Comex) will probably find some way to block Nintendo from the SD card. Kmeisthax 21:56, 3 October 2009 (UTC)Ĭleaver like us? Let's think of what kinds of applications we have that keeps running after something else is booted. Thing is, how can they delete it from the SD card when we can put the card in -after- the System Menu exits? They'd have to be a lot more clever then they are right now to kill this. Xuzz 02:07, 30 September 2009 (UTC) Oh, I'm sure Nintendo will try deleting Smash Stack from SD cards. They also can't legally modify the contents of SD Cards. Nintendo cannot modify the contents of Wii game discs. PotentialExperience This will probably work forever AFAIK. There are two different versions, one for a Wii with SSBB save data and one for without SSBB save data.Thank God that this works after the 4.2 update. Giantpune has released an unofficial version of Smash Stack that works on both Korean and European Wii consoles and games. Unofficial PAL/KOR Version Smash Stack PAL/KOR It works the same as Smash Stack but was created separately. has released a version of Smash Stack for 大乱闘スマッシュブラザーズX (Japanese version of Super Smash Bros. Unofficial Japanese Version Smash Stack NTSC-J Additionally, because of the custom SD loading code, this exploit was the first exploit to work on Korean Wii's, which had a different SD key for standard saves. Since the exploit is loaded from SD, it completely bypasses the System Menu, making it difficult for Nintendo to patch, which explains why it still works on Wiimode on the Wii U. Brawl's stage loader loads from the SD card and not from a save file on the Wii itself. Twilight Hack and Indiana Pwns exploit the save files of their respective games to execute a stack smash and load custom code. It is different from the Twilight Hack and Indiana Pwns exploits in the way it is loaded. Smash Stack works by exploiting the way Super Smash Bros.
#BOOT.ELF FOR SMASHSTACK DOWNLOAD#
Copy the "private" folder from the Smash Stack download to the root of the SD card.Connect the SD card to your computer and rename the "private" folder to "privateold" in the root of the SD card.Smash Stack will not work if the console has any custom stages on it, even the three samples that come with a new file or the stages from the Smash Service. Go to the stage builder, move any existing custom stages on Brawl to your SD card, and exit the stage builder.You must have an SD card that is 2GB or less. Note: An SDHC card will not work with Super Smash Brothers Brawl.